A complex concept to wrap my head around regarded the BSP system: at first I didn’t really understand how improper geometry can influence the whole thing. Overlapping BSPs by mistake is very easy, especially working with oblique surfaces and different grid sizes.
I used a lot the pen tool, but I soon discovered that it requires even more awareness of the big picture: another reason why in the future I will try to spend more time working on the metrics system on paper.
A very important takeaway from this project involves the role of Level Designers. BSP are very powerful, but they are not an art tool: pushing their limits breaks the system, because they are not meant for art-heavy duties.
This is a lesson that I learnt the hard way, even having had advice from experienced instructors: I can make shapes, but I must be aware of their limits and my limits as a Level Designer.
I like games or books that take their time introducing the narrative, I like when I start to play just observing the environment, then I slowly ease into the story.
I tried to do something similar with this Level, almost the whole first floor is just an abandoned place; maybe some furniture are not where they are supposed to be, but I didn’t want to scare the player, just to make him curious about the location.
Then, a saddle and weird sound starts to come from behind a door: when the player gets closer enough, the handle starts to desperately shake. When the player gets even closer, someone screams, then is just sounds of jaws chewing something.
I liked the idea of quickly changing the theme, now it is not anymore about a crumbling hospital, but something wrong is happening there.
During his walk through the hospital, the player see always more and more clues that something is happening. I tried to play a lot with sounds and blood, trying to point out narrative beats and guide the player towards the end of the level.
I decided to conclude my take on Flesh-Colored Horror making another small scene, something that sounds more like a new start instead of the end.