In this series of articles I break down the process used to design The Crack, a combat layout for Apex Legends. Every article gets published on LinkedIn, which is where you can find the full breakdowns.
This is a personal project that I decided to task myself with, with the goal of acquiring new skills and challenge what I already know. Every article breaks down a specific aspect of the process, showcasing how I see the Level Design pipeline and how I adapted it to better serve this project.
The following video analysis implements voice overs and ENG subtitles, but if you rather to read the transcript, I suggest you to check my article on LinkedIn.
2 | Design and implementation
This LinkedIn article breaks down my process designing and implementing The Crack, a redesign for the area between The Dome, Sorting Factory and The Tree.
Extras
Combat Layouts in Kings Canyon and World’s Edge
I made the Combat layouts map to better understand gameplay density, define different kind of gameplay spaces, and establish dimensions and scale.