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Apex Legends: The Crack

DESCRIPTION

In this series of articles I break down the process used to design The Crack,  a combat layout for Apex Legends. Every article gets published on LinkedIn, which is where you can find the full breakdowns.

This is a personal project that I decided to task myself with, with the goal of acquiring new skills and challenge what I already know. Every article breaks down a specific aspect of the process, showcasing how I see the Level Design pipeline and how I adapted it to better serve this project.

LinkedIn articles

Summary

1 | Research and metrics

The following video analysis implements voice overs and ENG subtitles, but if you rather to read the transcript, I suggest you to check my article on LinkedIn.

2 | Design and implementation

This LinkedIn article breaks down my process designing and implementing The Crack, a redesign for the area between The Dome, Sorting Factory and The Tree.

Extras

Combat Layouts in Kings Canyon and World’s Edge

I made the Combat layouts map to better understand gameplay density, define different kind of gameplay spaces, and establish dimensions and scale. 

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